The class used to render the Light Editor when a Light is selected in the Unity Editor.
| settings | The settings helper that can be used for rendering a custom LightEditor. |
| OnInspectorGUI | See Editor.OnInspectorGUI. |
| OnDestroy | See ScriptableObject.OnDestroy. |
| OnEnable | See ScriptableObject.OnEnable. |
| OnSceneGUI | See Editor.OnSceneGUI. |
| hasUnsavedChanges | This property specifies whether the Editor prompts the user to save or discard unsaved changes before the Inspector gets rebuilt. |
| saveChangesMessage | The message that displays to the user if they are prompted to save. |
| serializedObject | A SerializedObject representing the object or objects being inspected. |
| target | The object being inspected. |
| targets | An array of all the object being inspected. |
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
| name | The name of the object. |
| CreateInspectorGUI | Implement this method to make a custom UIElements inspector. |
| DiscardChanges | Discards unsaved changes to the contents of the editor. |
| DrawDefaultInspector | Draws the built-in Inspector. |
| DrawHeader | Call this function to draw the header of the editor. |
| DrawPreview | The first entry point for Preview Drawing. |
| GetInfoString | Implement this method to show asset information on top of the asset preview. |
| GetPreviewTitle | Override this method if you want to change the label of the Preview area. |
| HasPreviewGUI | Override this method in subclasses if you implement OnPreviewGUI. |
| OnInteractivePreviewGUI | Implement to create your own interactive custom preview. Interactive custom previews are used in the preview area of the inspector and the object selector. |
| OnPreviewGUI | Creates a custom preview for the preview area of the Inspector, the headers of the primary Editor, and the object selector.You must implement Editor.HasPreviewGUI for this method to be called. |
| OnPreviewSettings | Override this method if you want to show custom controls in the preview header. |
| RenderStaticPreview | Override this method if you want to render a static preview. |
| Repaint | Redraw any inspectors that shows this editor. |
| RequiresConstantRepaint | Checks if this editor requires constant repaints in its current state. |
| SaveChanges | Performs a save action on the contents of the editor. |
| UseDefaultMargins | Override this method in subclasses to return false if you don't want default margins. |
| GetInstanceID | Gets the instance ID of the object. |
| ToString | Returns the name of the object. |
| ShouldHideOpenButton | Returns the visibility setting of the "open" button in the Inspector. |
| CreateCachedEditor | On return previousEditor is an editor for targetObject or targetObjects. The function either returns if the editor is already tracking the objects, or destroys the previous editor and creates a new one. |
| CreateCachedEditorWithContext | Creates a cached editor using a context object. |
| CreateEditor | Make a custom editor for targetObject or targetObjects. |
| CreateEditorWithContext | Make a custom editor for targetObject or targetObjects with a context object. |
| DrawFoldoutInspector | Draws the inspector GUI with a foldout header for target. |
| Destroy | Removes a GameObject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
| FindAnyObjectByType | Retrieves any active loaded object of Type type. |
| FindFirstObjectByType | Retrieves the first active loaded object of Type type. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsByType | Retrieves a list of all loaded objects of Type type. |
| FindObjectsOfType | Gets a list of all loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| InstantiateAsync | Captures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation. |
| CreateInstance | Creates an instance of a scriptable object. |
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |
| HasFrameBounds | Validates whether custom bounds can be calculated for this Editor. |
| OnGetFrameBounds | Gets custom bounds for the target of this editor. |
| Awake | Called when an instance of ScriptableObject is created. |
| OnDisable | This function is called when the scriptable object goes out of scope. |
| OnValidate | Editor-only function that Unity calls when the script is loaded or a value changes in the Inspector. |
| Reset | Reset to default values. |
| finishedDefaultHeaderGUI | An event raised while drawing the header of the Inspector window, after the default header items have been drawn. |