Version: 2022.3
LanguageEnglish
  • C#

Logger.Log

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void Log(LogType logType, object message);

Declaration

public void Log(LogType logType, object message, Object context);

Declaration

public void Log(LogType logType, string tag, object message);

Declaration

public void Log(LogType logType, string tag, object message, Object context);

Declaration

public void Log(object message);

Declaration

public void Log(string tag, object message);

Declaration

public void Log(string tag, object message, Object context);

Parameters

logType The type of the log message.
tag Used to identify the source of a log message. It usually identifies the class where the log call occurs.
message String or object to be converted to string representation for display.
context Object to which the message applies.

Description

Logs message to the Unity Console using default logger.

Additional resources: ILogger, ILogHandler.

using UnityEngine;
using System.Collections;

public class MyGameClass : MonoBehaviour { private static ILogger logger = Debug.unityLogger; private static string kTAG = "MyGameTag";

void MyGameMethod() { logger.Log(kTAG, "Hello");

Debug.unityLogger.Log(kTAG, "World");

logger.Log("Hello Logger"); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961