Version: 2022.3
LanguageEnglish
  • C#

Physics.improvedPatchFriction

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static bool improvedPatchFriction;

Description

Enables an improved patch friction mode that guarantees static and dynamic friction do not exceed analytical results.

This improved mode only applies when patch friction is enabled, otherwise it has no effect.

The physics engine computes contact points for each pair of colliders that are in contact. From those contacts, the engine produces a set of up to two friction anchor points. With the flag set, the engine distributes the normal force between the friction anchors so that the total amount of friction applied does not exceed the analytical results.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961