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GlobalKeyword Constructor

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Declaration

public GlobalKeyword(string name);

Parameters

name The name of the global shader keyword.

Description

Creates and returns a GlobalKeyword struct that represents an existing global shader keyword.

If a global shader keyword with the given name exists in Unity's internal list of global shader keywords, Unity creates and returns a GlobalKeyword struct to represent it. Otherwise, Unity still creates a struct, but throws an error.

To add a new global shader keyword to Unity's internal list at the same time as creating a GlobalKeyword to represent it, use GlobalKeyword.Create instead.

To get all the global shader keywords that already exist, use Shader.globalKeywords.

Additional resources: Shader variants and keywords, LocalKeyword, GlobalKeyword, EnableKeyword, DisableKeyword, SetKeyword, IsKeywordEnabled, enabledGlobalKeywords, globalKeywords.

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