Version: 2022.3
LanguageEnglish
  • C#

RigidbodyType2D.Static

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Sets the Rigidbody2D to have static behaviour.

Static behaviour stops the Rigidbody2D from reacting to gravity or applied forces including contacts with any other Rigidbody2D.

This type of Rigidbody2D should never repositioned explicitly. It is designed to never move.

A static Rigidbody2D will only collide with a dynamic Rigidbody2D body type. The exception to this is if Rigidbody2D.useFullKinematicContacts is set to true in which case it will also collide with any [[Kinematic]] body types.

When an attached Collider2D is set to trigger, it will always produce a trigger for any Collider2D attached to [[Dynamic]] or [[Kinematic]] body types.

Additional resources: Rigidbody2D.bodyType, Rigidbody2D.useFullKinematicContacts.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961