Version: 2022.3
LanguageEnglish
  • C#

RequireImplementorsAttribute

class in UnityEngine.Scripting

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

When the interface type is marked, all types implementing that interface will be marked.

using System;
using UnityEngine;
using UnityEngine.Scripting;

public class NewBehaviourScript : MonoBehaviour { void Start() { IFoo ifoo = new Foo(); } }

[RequireImplementors] interface IFoo {}

class Foo : IFoo {}

// UnusedFoo is not used, however, it will survive managed code stripping due to IFoo having the [RequireImplementors] attribute. class UnusedFoo : IFoo { // Note that unused members of UnusedFoo will still be removed by managed code stripping public static void UnusedMethod() {} }

// IBar is not used so it will be removed by managed code stripping [RequireImplementors] interface IBar {}

// Because IBar is not used, the [RequireImplementors] attribute on IBar has no impact. UnusedBar will also be removed. class UnusedBar : IBar {}
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961