Version: 2022.3
LanguageEnglish
  • C#

SimulationMode.Script

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Use this enumeration to instruct Unity to execute the physics simulation manually when you call Physics.Simulate.

Executing the physics simulation in a script provides full control over when the simulation runs and the duration of simulation. Use this mode to emulate both SimulationMode.FixedUpdate and SimulationMode.Update, and any other custom time interval.

The stability and determinism of the simulation depends on when Unity executes the simulation. If the simulation runs each frame, then it is always synchronized, including contacts between Colliders. This means that Rigidbody interpolation is not required.

Additional resources: Physics.simulationMode.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961