class in UnityEngine
/
Inherits from:Object
/
Implemented in:UnityEngine.TerrainModule
Description of a terrain layer.
| diffuseRemapMax | A Vector4 value specifying the maximum RGBA value that the diffuse texture maps to when the value of the channel is 1. |
| diffuseRemapMin | A Vector4 value specifying the minimum RGBA value that the diffuse texture maps to when the value of the channel is 0. |
| diffuseTexture | The diffuse texture used by the terrain layer. |
| maskMapRemapMax | A Vector4 value specifying the maximum RGBA value that the mask map texture maps to when the value of the channel is 1. |
| maskMapRemapMin | A Vector4 value specifying the minimum RGBA value that the mask map texture maps to when the value of the channel is 0. |
| maskMapTexture | The mask map texture used by the terrain layer. |
| metallic | Metallic factor used by the terrain layer. |
| normalMapTexture | Normal map texture used by the terrain layer. |
| normalScale | A float value that scales the normal vector. The minimum value is 0, the maximum value is 1. |
| smoothness | Smoothness of the specular reflection. |
| specular | Specular color. |
| tileOffset | UV tiling offset. |
| tileSize | UV Tiling size. |
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
| name | The name of the object. |
| GetInstanceID | Gets the instance ID of the object. |
| ToString | Returns the name of the object. |
| Destroy | Removes a GameObject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
| FindAnyObjectByType | Retrieves any active loaded object of Type type. |
| FindFirstObjectByType | Retrieves the first active loaded object of Type type. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsByType | Retrieves a list of all loaded objects of Type type. |
| FindObjectsOfType | Gets a list of all loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| InstantiateAsync | Captures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation. |
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |