Version: 2022.3
LanguageEnglish
  • C#

TerrainLayer

class in UnityEngine

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Inherits from:Object

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Implemented in:UnityEngine.TerrainModule

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Description

Description of a terrain layer.

Properties

diffuseRemapMaxA Vector4 value specifying the maximum RGBA value that the diffuse texture maps to when the value of the channel is 1.
diffuseRemapMinA Vector4 value specifying the minimum RGBA value that the diffuse texture maps to when the value of the channel is 0.
diffuseTextureThe diffuse texture used by the terrain layer.
maskMapRemapMaxA Vector4 value specifying the maximum RGBA value that the mask map texture maps to when the value of the channel is 1.
maskMapRemapMinA Vector4 value specifying the minimum RGBA value that the mask map texture maps to when the value of the channel is 0.
maskMapTextureThe mask map texture used by the terrain layer.
metallicMetallic factor used by the terrain layer.
normalMapTextureNormal map texture used by the terrain layer.
normalScaleA float value that scales the normal vector. The minimum value is 0, the maximum value is 1.
smoothnessSmoothness of the specular reflection.
specularSpecular color.
tileOffsetUV tiling offset.
tileSizeUV Tiling size.

Inherited Members

Properties

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public Methods

GetInstanceIDGets the instance ID of the object.
ToStringReturns the name of the object.

Static Methods

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindAnyObjectByTypeRetrieves any active loaded object of Type type.
FindFirstObjectByTypeRetrieves the first active loaded object of Type type.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsByTypeRetrieves a list of all loaded objects of Type type.
FindObjectsOfTypeGets a list of all loaded objects of Type type.
InstantiateClones the object original and returns the clone.
InstantiateAsyncCaptures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.
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