Version: 2022.3
LanguageEnglish
  • C#

TextAsset

class in UnityEngine

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Inherits from:Object

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Implemented in:UnityEngine.CoreModule

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Description

Represents a raw text or binary file asset.

You can use raw text files in your project as assets and get their contents through this class. For more information, see text.

You can access the file as a raw byte array to access data from binary files. For more information on how to access data from binary files, see bytes and GetData.

For more information about importing text or binary files into your project as Text Assets, see Text Asset.

Properties

bytesThe raw bytes of the text asset. (Read Only)
dataSizeThe size of the text asset data in bytes. (Read Only)
textThe text contents of the file as a string. (Read Only)

Constructors

TextAssetCreate a new TextAsset with the specified text contents.This constructor creates a TextAsset, which is not the same as a plain text file. When saved to disk using the AssetDatabase class, the TextAsset should be saved with the .asset extension.

Public Methods

GetDataGets raw text asset data.
ToStringReturns the contents of the TextAsset.

Inherited Members

Properties

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public Methods

GetInstanceIDGets the instance ID of the object.

Static Methods

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindAnyObjectByTypeRetrieves any active loaded object of Type type.
FindFirstObjectByTypeRetrieves the first active loaded object of Type type.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsByTypeRetrieves a list of all loaded objects of Type type.
FindObjectsOfTypeGets a list of all loaded objects of Type type.
InstantiateClones the object original and returns the clone.
InstantiateAsyncCaptures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.
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