Version: 2022.3
LanguageEnglish
  • C#

ProfilerRecorder.LastValue

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public long LastValue;

Description

Gets the last value collected by the ProfilerRecorder.

Use to obtain profiler counter value or marker timing capured at the end of the last frame.

The immediate value that CurrentValue provides might be not the final value of a counter when frame ends. For example, rendering might happen after the logic finished computing the frame. Therefore, it is impossible to get the final value of draw calls until frame is fully rendered. In such cases, you can use the LastValue property for quick access to the final metric value in the last frame. The equivalent call is GetSample(Count - 1).Value.

Note:
The property requires sample storage to be non zero. Pass capacity value greater than 0 when creating ProfilerRecorder.

using Unity.Profiling;
using UnityEngine;

public class ExampleScript : MonoBehaviour { ProfilerRecorder mainThreadTimeRecorder;

static double GetRecorderFrameAverage(ProfilerRecorder recorder) { var samplesCount = recorder.Capacity; if (samplesCount == 0) return 0;

double r = 0; unsafe { var samples = stackalloc ProfilerRecorderSample[samplesCount]; recorder.CopyTo(samples, samplesCount); for (var i = 0; i < samplesCount; ++i) r += samples[i].Value; r /= samplesCount; }

return r; }

void OnEnable() { mainThreadTimeRecorder = ProfilerRecorder.StartNew(ProfilerCategory.Internal, "Main Thread", 15); }

void OnDisable() { mainThreadTimeRecorder.Dispose(); }

void Update() { Debug.Log($"Frame Time: {GetRecorderFrameAverage(mainThreadTimeRecorder) * (1e-6f):F1} ms"); } }

Use LastValue to retrieve timings of a code tagged with ProfilerMarker.Auto.

using UnityEngine;
using Unity.Profiling;

public class Example { static readonly ProfilerMarker k_MyMarker = new ProfilerMarker(ProfilerCategory.Scripts, "MyMarker");

public static void TimeSynchronousMethodWithMarkers() { using (var recorder = ProfilerRecorder.StartNew(ProfilerCategory.Scripts, "MyMarker")) { using (k_MyMarker.Auto()) { // ... }

recorder.Stop(); Debug.Log("MyMarker total time, ns: " + recorder.LastValue); } } }

LastValue only becomes readable and non-zero after a frame change or after Stop method call.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961