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    Struct BoneJob

    Inherited Members
    System.ValueType.Equals(System.Object)
    System.ValueType.GetHashCode()
    System.ValueType.ToString()
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetType()
    Namespace: UnityEngine.Experimental.U2D.Animation
    Syntax
    public struct BoneJob : IJob

    Fields

    bindPoses

    Declaration
    public NativeArray<Matrix4x4> bindPoses
    Field Value
    Type Description
    NativeArray<Matrix4x4>

    bones

    Declaration
    public NativeArray<Matrix4x4> bones
    Field Value
    Type Description
    NativeArray<Matrix4x4>

    output

    Declaration
    public NativeArray<Matrix4x4> output
    Field Value
    Type Description
    NativeArray<Matrix4x4>

    rootInv

    Declaration
    public Matrix4x4 rootInv
    Field Value
    Type Description
    Matrix4x4

    Methods

    Execute()

    Declaration
    public void Execute()
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