Struct CharacterData
Data structure that represents a character setup
Inherited Members
Namespace: UnityEditor.U2D.Animation
Assembly: solution.dll
Syntax
[Serializable]
[MovedFrom("UnityEditor.U2D.Experimental.Animation")]
public struct CharacterData
Fields
| Name | Description |
|---|---|
| boneReadOnly | Bones are readonly |
| bones | SpriteBones influencing the Character |
| characterGroups | Character grouping information |
| dimension | The dimension of the character required |
| parts | Parts of the character |
| pivot | Character pivot. The value is a normalized value between (0,0) and (1,1) where (1,1) represents the value in CharacterData.dimension |