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    Struct RandomBrush.RandomTileSet

    A data structure for storing a set of Tiles used for randomization

    Namespace: UnityEditor.Tilemaps
    Syntax
    [Serializable]
    public struct RandomTileSet

    Fields

    randomTiles

    A set of tiles to be painted as a set

    Declaration
    public TileBase[] randomTiles
    Field Value
    Type Description
    UnityEngine.Tilemaps.TileBase[]
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