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    Class IsometricRuleTile<T>

    Generic visual tile for creating different tilesets like terrain, pipeline, random or animated tiles. This is templated to accept a Neighbor Rule Class for Custom Rules. Use this for Isometric Grids.

    Inheritance
    Object
    UnityEngine.Object
    UnityEngine.ScriptableObject
    UnityEngine.Tilemaps.TileBase
    RuleTile
    IsometricRuleTile
    IsometricRuleTile<T>
    Inherited Members
    RuleTile.m_DefaultSprite
    RuleTile.m_DefaultGameObject
    RuleTile.m_DefaultColliderType
    RuleTile.m_RotationAngle
    RuleTile.m_RotationCount
    RuleTile.m_TilingRules
    RuleTile.neighborPositions
    RuleTile.UpdateNeighborPositions()
    RuleTile.StartUp(Vector3Int, ITilemap, GameObject)
    RuleTile.GetTileData(Vector3Int, ITilemap, TileData)
    RuleTile.GetPerlinValue(Vector3Int, Single, Single)
    RuleTile.GetTileAnimationData(Vector3Int, ITilemap, TileAnimationData)
    RuleTile.RefreshTile(Vector3Int, ITilemap)
    RuleTile.RuleMatches(RuleTile.TilingRule, Vector3Int, ITilemap, Matrix4x4)
    RuleTile.ApplyRandomTransform(RuleTile.TilingRuleOutput.Transform, Matrix4x4, Single, Vector3Int)
    RuleTile.GetCustomFields(Boolean)
    RuleTile.RuleMatch(Int32, TileBase)
    RuleTile.RuleMatches(RuleTile.TilingRule, Vector3Int, ITilemap, Int32)
    RuleTile.RuleMatches(RuleTile.TilingRule, Vector3Int, ITilemap, Boolean, Boolean)
    RuleTile.GetRotatedPosition(Vector3Int, Int32)
    RuleTile.GetMirroredPosition(Vector3Int, Boolean, Boolean)
    RuleTile.GetOffsetPosition(Vector3Int, Vector3Int)
    RuleTile.GetOffsetPositionReverse(Vector3Int, Vector3Int)
    UnityEngine.ScriptableObject.SetDirty()
    UnityEngine.ScriptableObject.CreateInstance(System.String)
    UnityEngine.ScriptableObject.CreateInstance(System.Type)
    UnityEngine.ScriptableObject.CreateInstance<T>()
    UnityEngine.Object.GetInstanceID()
    UnityEngine.Object.GetHashCode()
    UnityEngine.Object.Equals(System.Object)
    UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
    UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
    UnityEngine.Object.Instantiate(UnityEngine.Object)
    UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
    UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
    UnityEngine.Object.Instantiate<T>(T)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
    UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
    UnityEngine.Object.Destroy(UnityEngine.Object)
    UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
    UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
    UnityEngine.Object.FindObjectsOfType(System.Type)
    UnityEngine.Object.FindObjectsOfType(System.Type, System.Boolean)
    UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
    UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
    UnityEngine.Object.DestroyObject(UnityEngine.Object)
    UnityEngine.Object.FindSceneObjectsOfType(System.Type)
    UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
    UnityEngine.Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    UnityEngine.Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
    UnityEngine.Object.FindObjectOfType(System.Type)
    UnityEngine.Object.FindObjectOfType(System.Type, System.Boolean)
    UnityEngine.Object.ToString()
    UnityEngine.Object.name
    UnityEngine.Object.hideFlags
    Namespace: UnityEngine
    Syntax
    public class IsometricRuleTile<T> : IsometricRuleTile
    Type Parameters
    Name Description
    T

    Neighbor Rule Class for Custom Rules

    Properties

    m_NeighborType

    Returns the Neighbor Rule Class type for this Rule Tile.

    Declaration
    public sealed override Type m_NeighborType { get; }
    Property Value
    Type Description
    Type
    Overrides
    RuleTile.m_NeighborType
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