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    Class IsometricRuleTile

    Generic visual tile for creating different tilesets like terrain, pipeline, random or animated tiles. Use this for Isometric Grids.

    Inheritance
    Object
    Object
    ScriptableObject
    TileBase
    RuleTile
    IsometricRuleTile
    IsometricRuleTile<T>
    Inherited Members
    RuleTile.m_NeighborType
    RuleTile.m_DefaultSprite
    RuleTile.m_DefaultGameObject
    RuleTile.m_DefaultColliderType
    RuleTile.m_RotationAngle
    RuleTile.m_RotationCount
    RuleTile.m_TilingRules
    RuleTile.neighborPositions
    RuleTile.UpdateNeighborPositions()
    RuleTile.StartUp(Vector3Int, ITilemap, GameObject)
    RuleTile.GetTileData(Vector3Int, ITilemap, TileData)
    RuleTile.GetPerlinValue(Vector3Int, Single, Single)
    RuleTile.GetTileAnimationData(Vector3Int, ITilemap, TileAnimationData)
    RuleTile.RefreshTile(Vector3Int, ITilemap)
    RuleTile.RuleMatches(RuleTile.TilingRule, Vector3Int, ITilemap, Matrix4x4)
    RuleTile.ApplyRandomTransform(RuleTile.TilingRuleOutput.Transform, Matrix4x4, Single, Vector3Int)
    RuleTile.GetCustomFields(Boolean)
    RuleTile.RuleMatch(Int32, TileBase)
    RuleTile.RuleMatches(RuleTile.TilingRule, Vector3Int, ITilemap, Int32)
    RuleTile.RuleMatches(RuleTile.TilingRule, Vector3Int, ITilemap, Boolean, Boolean)
    RuleTile.GetRotatedPosition(Vector3Int, Int32)
    RuleTile.GetMirroredPosition(Vector3Int, Boolean, Boolean)
    RuleTile.GetOffsetPosition(Vector3Int, Vector3Int)
    RuleTile.GetOffsetPositionReverse(Vector3Int, Vector3Int)
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(String)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindObjectOfType(Type, Boolean)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: UnityEngine
    Syntax
    [Serializable]
    [HelpURL("https://docs.unity.cn/Packages/com.unity.2d.tilemap.extras@latest/index.html?subfolder=/manual/RuleTile.html")]
    public class IsometricRuleTile : RuleTile
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    on Friday, December 16, 2022
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