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    Class RuleTile.TilingRuleOutput

    The data structure holding the Rule information for matching Rule Tiles with its neighbors.

    Inheritance
    Object
    RuleTile.TilingRuleOutput
    RuleTile.TilingRule
    Namespace: UnityEngine
    Syntax
    [Serializable]
    public class TilingRuleOutput

    Fields

    m_ColliderType

    The output Collider Type for this Rule.

    Declaration
    public Tile.ColliderType m_ColliderType
    Field Value
    Type Description
    Tile.ColliderType

    m_GameObject

    The output GameObject for this Rule.

    Declaration
    public GameObject m_GameObject
    Field Value
    Type Description
    GameObject

    m_Id

    Id for this Rule.

    Declaration
    public int m_Id
    Field Value
    Type Description
    Int32

    m_MaxAnimationSpeed

    The output maximum Animation Speed for this Rule.

    Declaration
    [FormerlySerializedAs("m_AnimationSpeed")]
    public float m_MaxAnimationSpeed
    Field Value
    Type Description
    Single

    m_MinAnimationSpeed

    The output minimum Animation Speed for this Rule.

    Declaration
    [FormerlySerializedAs("m_AnimationSpeed")]
    public float m_MinAnimationSpeed
    Field Value
    Type Description
    Single

    m_Output

    The output type for this Rule.

    Declaration
    public RuleTile.TilingRuleOutput.OutputSprite m_Output
    Field Value
    Type Description
    RuleTile.TilingRuleOutput.OutputSprite

    m_PerlinScale

    The perlin scale factor for this Rule.

    Declaration
    public float m_PerlinScale
    Field Value
    Type Description
    Single

    m_RandomTransform

    The randomized transform output for this Rule.

    Declaration
    public RuleTile.TilingRuleOutput.Transform m_RandomTransform
    Field Value
    Type Description
    RuleTile.TilingRuleOutput.Transform

    m_Sprites

    The output Sprites for this Rule.

    Declaration
    public Sprite[] m_Sprites
    Field Value
    Type Description
    Sprite[]
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