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    Namespace UnityEditor.AddressableAssets.Build.BuildPipelineTasks

    Classes

    AddHashToBundleNameTask

    The BuildTask used to append the asset hash to the internal bundle name.

    BuildLayoutGenerationTask

    The BuildTask used to generate the bundle layout.

    ExtractDataTask

    The BuildTask used to extract write data from the build.

    GenerateLocationListsTask

    The BuildTask used to create location lists for Addressable assets.

    Structs

    GenerateLocationListsTask.Input

    Storage for data gathered by the build pipeline.

    GenerateLocationListsTask.Output

    Storage for location data, including: dependencies, locations, and provider types.

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