Class AddressableAssetSettings.BuildSettings | Package Manager UI website
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    Class AddressableAssetSettings.BuildSettings

    TODO - doc

    Inheritance
    System.Object
    AddressableAssetSettings.BuildSettings
    Inherited Members
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: UnityEditor.AddressableAssets
    Syntax
    public class BuildSettings

    Properties

    bundleBuildPath

    TODO - doc //where to build bundles, this is usually a temporary folder (or a folder in the project). bundles are copied out of this location to their final destination

    Declaration
    public string bundleBuildPath { get; set; }
    Property Value
    Type Description
    System.String

    compileScriptsInVirtualMode

    TODO - doc

    Declaration
    public bool compileScriptsInVirtualMode { get; set; }
    Property Value
    Type Description
    System.Boolean

    compression

    TODO - doc

    Declaration
    public BuildCompression compression { get; set; }
    Property Value
    Type Description
    BuildCompression
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