Class BuildScript
TODO - doc
Inheritance
System.Object
BuildScript
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: UnityEditor.AddressableAssets
Syntax
public class BuildScript
Fields
buildCompleted
Declaration
public static Action<BuildScript.BuildResult> buildCompleted
Field Value
| Type | Description |
|---|---|
| System.Action<BuildScript.BuildResult> |
Methods
PrepareRuntimeData(Boolean, Boolean, Boolean, Boolean, Boolean, BuildTargetGroup, BuildTarget)
Declaration
public static bool PrepareRuntimeData(bool isPlayerBuild, bool isDevBuild, bool allowProfilerEvents, bool forceRebuild, bool enteringPlayMode, BuildTargetGroup buildTargetGroup, BuildTarget buildTarget)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Boolean | isPlayerBuild | |
| System.Boolean | isDevBuild | |
| System.Boolean | allowProfilerEvents | |
| System.Boolean | forceRebuild | |
| System.Boolean | enteringPlayMode | |
| BuildTargetGroup | buildTargetGroup | |
| BuildTarget | buildTarget |
Returns
| Type | Description |
|---|---|
| System.Boolean |