Class LocalAssetBundleAssetGroupProcessor | Package Manager UI website
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    Class LocalAssetBundleAssetGroupProcessor

    TODO - doc

    Inheritance
    System.Object
    AssetGroupProcessor
    AssetBundleAssetGroupProcessor
    LocalAssetBundleAssetGroupProcessor
    Inherited Members
    AssetBundleAssetGroupProcessor.GetAssetLoadProvider(AddressableAssetSettings)
    Namespace: UnityEditor.AddressableAssets
    Syntax
    public class LocalAssetBundleAssetGroupProcessor : AssetBundleAssetGroupProcessor

    Methods

    GetBuildPath(AddressableAssetSettings)

    Declaration
    protected override string GetBuildPath(AddressableAssetSettings settings)
    Parameters
    Type Name Description
    AddressableAssetSettings settings
    Returns
    Type Description
    System.String
    Overrides
    AssetBundleAssetGroupProcessor.GetBuildPath(AddressableAssetSettings)

    GetBundleLoadPath(AddressableAssetSettings, String)

    Declaration
    protected override string GetBundleLoadPath(AddressableAssetSettings settings, string bundleName)
    Parameters
    Type Name Description
    AddressableAssetSettings settings
    System.String bundleName
    Returns
    Type Description
    System.String
    Overrides
    AssetBundleAssetGroupProcessor.GetBundleLoadPath(AddressableAssetSettings, String)

    GetBundleLoadProvider(AddressableAssetSettings)

    Declaration
    protected override Type GetBundleLoadProvider(AddressableAssetSettings settings)
    Parameters
    Type Name Description
    AddressableAssetSettings settings
    Returns
    Type Description
    System.Type
    Overrides
    AssetBundleAssetGroupProcessor.GetBundleLoadProvider(AddressableAssetSettings)

    GetBundleMode(AddressableAssetSettings)

    Declaration
    protected override AssetBundleAssetGroupProcessor.BundleMode GetBundleMode(AddressableAssetSettings settings)
    Parameters
    Type Name Description
    AddressableAssetSettings settings
    Returns
    Type Description
    AssetBundleAssetGroupProcessor.BundleMode
    Overrides
    AssetBundleAssetGroupProcessor.GetBundleMode(AddressableAssetSettings)
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