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    Class AssetReferenceGameObject

    Inheritance
    System.Object
    AssetReference
    AssetReferenceT<GameObject>
    AssetReferenceGameObject
    Inherited Members
    AssetReferenceT<GameObject>.LoadAsset()
    AssetReferenceT<GameObject>.Instantiate(Vector3, Quaternion, Transform)
    AssetReferenceT<GameObject>.Instantiate(Transform, Boolean)
    AssetReferenceT<GameObject>.ValidateType(Type)
    AssetReferenceT<GameObject>.ReleaseAsset(GameObject)
    AssetReferenceT<GameObject>.ReleaseInstance(GameObject)
    AssetReference.assetGUID
    AssetReference.RuntimeKey
    AssetReference.ToString()
    AssetReference.LoadAsset<TObject>()
    AssetReference.Instantiate<TObject>(Vector3, Quaternion, Transform)
    AssetReference.Instantiate<TObject>(Transform, Boolean)
    AssetReference.ReleaseAsset<TObject>(TObject)
    AssetReference.ReleaseInstance<TObject>(TObject)
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: UnityEngine.AddressableAssets
    Syntax
    [Serializable]
    public class AssetReferenceGameObject : AssetReferenceT<GameObject>
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