Class AssetReferenceT<TObject> | Package Manager UI website
docs.unity.cn
    Show / Hide Table of Contents

    Class AssetReferenceT<TObject>

    Inheritance
    System.Object
    AssetReference
    AssetReferenceT<TObject>
    AssetReferenceGameObject
    AssetReferenceSprite
    AssetReferenceTexture
    AssetReferenceTexture2D
    AssetReferenceTexture3D
    Inherited Members
    AssetReference.assetGUID
    AssetReference.RuntimeKey
    AssetReference.ToString()
    AssetReference.LoadAsset<TObject>()
    AssetReference.Instantiate<TObject>(Vector3, Quaternion, Transform)
    AssetReference.Instantiate<TObject>(Transform, Boolean)
    AssetReference.ReleaseAsset<TObject>(TObject)
    AssetReference.ReleaseInstance<TObject>(TObject)
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: UnityEngine.AddressableAssets
    Syntax
    public class AssetReferenceT<TObject> : AssetReference where TObject : Object
    Type Parameters
    Name Description
    TObject

    Methods

    Instantiate(Transform, Boolean)

    Declaration
    public IAsyncOperation<TObject> Instantiate(Transform parent = null, bool instantiateInWorldSpace = false)
    Parameters
    Type Name Description
    Transform parent
    System.Boolean instantiateInWorldSpace
    Returns
    Type Description
    IAsyncOperation<TObject>

    Instantiate(Vector3, Quaternion, Transform)

    Declaration
    public IAsyncOperation<TObject> Instantiate(Vector3 position, Quaternion rotation, Transform parent = null)
    Parameters
    Type Name Description
    Vector3 position
    Quaternion rotation
    Transform parent
    Returns
    Type Description
    IAsyncOperation<TObject>

    LoadAsset()

    Declaration
    public IAsyncOperation<TObject> LoadAsset()
    Returns
    Type Description
    IAsyncOperation<TObject>

    ReleaseAsset(TObject)

    TODO - doc

    Declaration
    public void ReleaseAsset(TObject obj)
    Parameters
    Type Name Description
    TObject obj

    ReleaseInstance(TObject)

    TODO - doc

    Declaration
    public void ReleaseInstance(TObject obj)
    Parameters
    Type Name Description
    TObject obj

    ValidateType(Type)

    Declaration
    public override bool ValidateType(Type type)
    Parameters
    Type Name Description
    System.Type type
    Returns
    Type Description
    System.Boolean
    Overrides
    AssetReference.ValidateType(Type)
    Back to top Copyright © 2015-2018 Unity
    Generated by DocFX