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    Class BuildScriptPackedMode

    Build scripts used for player builds and running with bundles in the editor.

    Inheritance
    System.Object
    BuildScriptBase
    BuildScriptPackedMode
    Inherited Members
    BuildScriptBase.CreateLocationsForPlayerData(AddressableAssetGroup, List<ContentCatalogDataEntry>)
    BuildScriptBase.DeleteFile(String)
    BuildScriptBase.WriteFile(String, String)
    Namespace: UnityEditor.AddressableAssets.Build.DataBuilders
    Syntax
    public class BuildScriptPackedMode : BuildScriptBase, IDataBuilder

    Properties

    Name

    Declaration
    public override string Name { get; }
    Property Value
    Type Description
    System.String
    Overrides
    BuildScriptBase.Name

    Methods

    BuildData<TResult>(IDataBuilderContext)

    Declaration
    public override TResult BuildData<TResult>(IDataBuilderContext context)
        where TResult : IDataBuilderResult
    Parameters
    Type Name Description
    IDataBuilderContext context
    Returns
    Type Description
    TResult
    Type Parameters
    Name Description
    TResult
    Overrides
    BuildScriptBase.BuildData<T>(IDataBuilderContext)

    CanBuildData<T>()

    Declaration
    public override bool CanBuildData<T>()
        where T : IDataBuilderResult
    Returns
    Type Description
    System.Boolean
    Type Parameters
    Name Description
    T
    Overrides
    BuildScriptBase.CanBuildData<T>()

    ClearCachedData()

    Declaration
    public override void ClearCachedData()
    Overrides
    BuildScriptBase.ClearCachedData()
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