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    Class AssetReferenceSprite

    Sprite only asset reference.

    Inheritance
    System.Object
    AssetReference
    AssetReferenceT<Sprite>
    AssetReferenceSprite
    Inherited Members
    AssetReferenceT<Sprite>.LoadAsset()
    AssetReferenceT<Sprite>.ValidateAsset(Object)
    AssetReference.RuntimeKey
    AssetReference.Asset
    AssetReference.ToString()
    AssetReference.LoadAsset<TObject>()
    AssetReference.Instantiate(Vector3, Quaternion, Transform)
    AssetReference.Instantiate(Transform, Boolean)
    AssetReference.ReleaseAsset()
    AssetReference.ReleaseInstance(GameObject)
    Namespace: UnityEngine.AddressableAssets
    Syntax
    [Serializable]
    public class AssetReferenceSprite : AssetReferenceT<Sprite>

    Methods

    ValidateAsset(String)

    Declaration
    public override bool ValidateAsset(string path)
    Parameters
    Type Name Description
    System.String path
    Returns
    Type Description
    System.Boolean
    Overrides
    UnityEngine.AddressableAssets.AssetReferenceT<Sprite>.ValidateAsset(System.String)
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