Class AssetReferenceTexture Texture only asset reference. Inheritance System.Object AssetReference AssetReferenceT<Texture> AssetReferenceTexture Inherited Members AssetReferenceT<Texture>.LoadAsset() AssetReferenceT<Texture>.ValidateAsset(Object) AssetReferenceT<Texture>.ValidateAsset(String) AssetReference.RuntimeKey AssetReference.Asset AssetReference.ToString() AssetReference.LoadAsset<TObject>() AssetReference.Instantiate(Vector3, Quaternion, Transform) AssetReference.Instantiate(Transform, Boolean) AssetReference.ReleaseAsset() AssetReference.ReleaseInstance(GameObject) Namespace: UnityEngine.AddressableAssets Syntax [Serializable] public class AssetReferenceTexture : AssetReferenceT<Texture>