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    Struct SceneInstance

    Wrapper for scenes. This is used to allow access to the AsyncOperation and delayed activation.

    Namespace: UnityEngine.ResourceManagement.ResourceProviders
    Syntax
    public struct SceneInstance

    Properties

    Scene

    The scene instance.

    Declaration
    public Scene Scene { get; }
    Property Value
    Type Description
    Scene

    Methods

    Activate()

    Activate the scene via the AsyncOperation.

    Declaration
    public void Activate()
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