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    Class AssetReferenceSprite

    Sprite only asset reference.

    Inheritance
    System.Object
    AssetReference
    AssetReferenceT<Sprite>
    AssetReferenceSprite
    Inherited Members
    AssetReferenceT<Sprite>.LoadAsset()
    AssetReferenceT<Sprite>.LoadAssetAsync()
    AssetReferenceT<Sprite>.ValidateAsset(Object)
    AssetReference.RuntimeKey
    AssetReference.Asset
    AssetReference.ToString()
    AssetReference.LoadAsset<TObject>()
    AssetReference.LoadScene()
    AssetReference.Instantiate(Vector3, Quaternion, Transform)
    AssetReference.Instantiate(Transform, Boolean)
    AssetReference.LoadAssetAsync<TObject>()
    AssetReference.LoadSceneAsync()
    AssetReference.InstantiateAsync(Vector3, Quaternion, Transform)
    AssetReference.InstantiateAsync(Transform, Boolean)
    AssetReference.RuntimeKeyIsValid()
    AssetReference.ReleaseAsset()
    AssetReference.ReleaseInstance(GameObject)
    Namespace: UnityEngine.AddressableAssets
    Syntax
    [Serializable]
    public class AssetReferenceSprite : AssetReferenceT<Sprite>, IKeyEvaluator

    Constructors

    AssetReferenceSprite(String)

    Declaration
    public AssetReferenceSprite(string guid)
    Parameters
    Type Name Description
    System.String guid

    Methods

    ValidateAsset(String)

    Declaration
    public override bool ValidateAsset(string path)
    Parameters
    Type Name Description
    System.String path
    Returns
    Type Description
    System.Boolean
    Overrides
    UnityEngine.AddressableAssets.AssetReferenceT<Sprite>.ValidateAsset(System.String)
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