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    Struct SerializedType

    Wrapper for serializing types for runtime.

    Namespace: UnityEngine.ResourceManagement.Util
    Syntax
    [Serializable]
    public struct SerializedType

    Properties

    AssemblyName

    The assembly name of the type.

    Declaration
    public string AssemblyName { get; }
    Property Value
    Type Description
    System.String

    ClassName

    The name of the type.

    Declaration
    public string ClassName { get; }
    Property Value
    Type Description
    System.String

    Value

    Get and set the serialized type.

    Declaration
    public Type Value { get; set; }
    Property Value
    Type Description
    System.Type

    Methods

    ToString()

    Declaration
    public override string ToString()
    Returns
    Type Description
    System.String
    Overrides
    System.ValueType.ToString()
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