docs.unity.cn
    Show / Hide Table of Contents

    Class CacheInitialization

    IInitializableObject that sets up the Caching system.

    Inheritance
    Object
    CacheInitialization
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEngine.AddressableAssets.Initialization
    Syntax
    [Serializable]
    public class CacheInitialization : IInitializableObject

    Methods

    Initialize(String, String)

    Sets properties of the Caching system.

    Declaration
    public bool Initialize(string id, string dataStr)
    Parameters
    Type Name Description
    String id

    The id of thei object.

    String dataStr

    The JSON serialized CacheInitializationData object.

    Returns
    Type Description
    Boolean

    True if the initialization succeeded.

    Implements
    IInitializableObject.Initialize(String, String)

    InitializeAsync(ResourceManager, String, String)

    Async operation for initializing a constructed object.

    Declaration
    public virtual AsyncOperationHandle<bool> InitializeAsync(ResourceManager rm, string id, string data)
    Parameters
    Type Name Description
    ResourceManager rm

    The current instance of Resource Manager.

    String id

    The id of the object.

    String data

    Serialized data for the object.

    Returns
    Type Description
    AsyncOperationHandle<Boolean>

    Async operation

    Implements
    IInitializableObject.InitializeAsync(ResourceManager, String, String)
    Back to top Copyright © 2021 Unity Technologies
    Generated by DocFX
    on 04 November 2021
    Terms of use