docs.unity.cn
    Show / Hide Table of Contents

    Class AnalyzeSystem

    Static system to manage Analyze functionality.

    Inheritance
    Object
    AnalyzeSystem
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEditor.AddressableAssets.Build
    Syntax
    [Serializable]
    public static class AnalyzeSystem

    Methods

    Name Description
    RegisterNewRule<TRule>()

    Method used to register any custom AnalyzeRules with the AnalyzeSystem. This replaces calling into the AnalyzeWindow directly to remove logic from the GUI. The recommended pattern is to create your rules like so:

      class MyRule : AnalyzeRule {}
      [InitializeOnLoad]
      class RegisterMyRule
      {
          static RegisterMyRule()
          {
              AnalyzeSystem.RegisterNewRule<MyRule>();
          }
      }
    Back to top Copyright © 2021 Unity Technologies
    Generated by DocFX
    on Thursday, December 2, 2021
    Terms of use