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    Struct AssetState

    The given state of an Asset. Represented by its guid and hash.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: UnityEditor.AddressableAssets.Build
    Syntax
    [Serializable]
    public struct AssetState : IEquatable<AssetState>

    Fields

    Name Description
    guid

    Asset states GUID.

    hash

    Asset State hash.

    Methods

    Name Description
    Equals(AssetState)

    Check if one asset state is equal to another.

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