docs.unity.cn
    Show / Hide Table of Contents

    Class FileRegistry

    Use to contain files created during a build.

    Inheritance
    Object
    FileRegistry
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEditor.AddressableAssets.Build
    Syntax
    public class FileRegistry

    Constructors

    Name Description
    FileRegistry()

    Initializes a new file registry instance.

    Methods

    Name Description
    AddFile(String)

    Adds a file path to our set of file paths.

    GetFilePathForBundle(String)

    Given a bundle name, determine the file path for the bundle.

    GetFilePaths()

    Retrieves all the stored file paths.

    RemoveFile(String)

    Removes a file path from our set of file paths.

    ReplaceBundleEntry(String, String)

    Replace an entry in the File Registry with a new bundle name.

    Back to top Copyright © 2021 Unity Technologies
    Generated by DocFX
    on Thursday, December 2, 2021
    Terms of use