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    Class LinkXmlGenerator

    This can be used to create a LinkXml for your build. This will ensure that the desired runtime types are packed into the build.

    Inheritance
    Object
    LinkXmlGenerator
    LinkXmlGenerator
    Inherited Members
    LinkXmlGenerator.serializedClassesPerAssembly
    LinkXmlGenerator.CreateDefault()
    LinkXmlGenerator.GetEditorTypeConversions()
    UnityEditor.Build.Pipeline.Utilities.LinkXmlGenerator.AddAssemblies(System.Reflection.Assembly[])
    UnityEditor.Build.Pipeline.Utilities.LinkXmlGenerator.AddAssemblies(System.Collections.Generic.IEnumerable<System.Reflection.Assembly>)
    UnityEditor.Build.Pipeline.Utilities.LinkXmlGenerator.AddSerializedClass(System.Collections.Generic.IEnumerable<System.String>)
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEditor.AddressableAssets.Build
    Syntax
    [Obsolete("UnityEditor.AddressableAssets.Build.LinkXmlGenerator is obsolete. Use UnityEditor.Build.Pipeline.Utilities.LinkXmlGenerator instead.")]
    public class LinkXmlGenerator : LinkXmlGenerator

    Methods

    Name Description
    AddTypes(IEnumerable<Type>)
    AddTypes(Type[])
    Save(String)
    SetTypeConversion(Type, Type)
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