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    Enum BundledAssetGroupSchema.AssetNamingMode

    Options for internal id of assets in bundles.

    Namespace: UnityEditor.AddressableAssets.Settings.GroupSchemas
    Syntax
    public enum AssetNamingMode

    Fields

    Name Description Value
    FullPath

    Use to identify assets by their full path.

    0
    Filename

    Use to identify assets by their filename only. There is a risk of collisions when assets in different folders have the same filename.

    1
    GUID

    Use to identify assets by their asset guid. This will save space over using the full path and will be stable if assets move in the project.

    2
    Dynamic

    This method attempts to use the smallest identifier for internal asset ids. For asset bundles with very few items, this can save a significant amount of space in the content catalog.

    3
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