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    Namespace Global Namespace

    Classes

    AddressablesPlayerBuildProcessor

    Maintains Addresssables build data when processing a player build.

    AddressablesUtility

    A utility class for various Addressables functionality

    ComponentReference<TComponent>

    DisableAssetImportOnBuild

    Disabled AssetImporter for Player Build.

    LoadSceneForCustomBuild

    PackedPlayModeBuildLogs

    Creates build logs that need to be seen at runtime.

    PrefabSpawnerSample

    A script that spawns and destroys a number of AssetReferences after a given delay.

    RevertUnchangedAssetsToPreviousAssetState

    RevertUnchangedAssetsToPreviousAssetState uses the asset state from the previous build to determine if any assets need to use their previous settings or use the newly build data.

    Structs

    PackedPlayModeBuildLogs.RuntimeBuildLog

    A container for build logs that need to be seen at runtime.

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