Class BuildUtility
Utility class for the Addressables Build Content process.
Namespace: UnityEditor.AddressableAssets.Build
Syntax
public class BuildUtility : object
Methods
Name | Description |
---|---|
CheckModifiedScenesAndAskToSave() | Used during the build to check for unsaved scenes and provide a user popup if there are any. |
GetNameWithHashNaming(BundledAssetGroupSchema.BundleNamingStyle, String, String) | Creates a new bundle name using its hash and a given naming style. |
IsEditorAssembly(System.Reflection.Assembly) | Determines if the given assembly is an editor assembly. |