Class LinkXmlGenerator
This can be used to create a LinkXml for your build. This will ensure that the desired runtime types are packed into the build.
Namespace: UnityEditor.AddressableAssets.Build
Syntax
public class LinkXmlGenerator : Build.Pipeline.Utilities.LinkXmlGenerator
Methods
Name | Description |
---|---|
AddTypes(IEnumerable<Type>) | |
AddTypes(Type[]) | |
Save(String) | |
SetTypeConversion(Type, Type) |