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    Class LinkXmlGenerator

    This can be used to create a LinkXml for your build. This will ensure that the desired runtime types are packed into the build.

    Inheritance
    Object
    LinkXmlGenerator
    Namespace: UnityEditor.AddressableAssets.Build
    Syntax
    public class LinkXmlGenerator : Build.Pipeline.Utilities.LinkXmlGenerator

    Methods

    Name Description
    AddTypes(IEnumerable<Type>)
    AddTypes(Type[])
    Save(String)
    SetTypeConversion(Type, Type)
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