Class SceneManagerState
Serializable object that can be used to save and restore the state of the editor scene manager.
Namespace: UnityEditor.AddressableAssets.Build
Syntax
public class SceneManagerState : object
Methods
Name | Description |
---|---|
AddScenesForPlayMode(List<EditorBuildSettingsScene>) | Adds a set of scenes to the scene list for use in editor play mode. |
Record(String) | Record the state of the EditorSceneManager and save to a JSON file. |
Restore(String, Boolean) | Restore the state of the EditorSceneManager. |