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    Class SceneManagerState

    Serializable object that can be used to save and restore the state of the editor scene manager.

    Inheritance
    Object
    SceneManagerState
    Namespace: UnityEditor.AddressableAssets.Build
    Syntax
    public class SceneManagerState : object

    Methods

    Name Description
    AddScenesForPlayMode(List<EditorBuildSettingsScene>)

    Adds a set of scenes to the scene list for use in editor play mode.

    Record(String)

    Record the state of the EditorSceneManager and save to a JSON file.

    Restore(String, Boolean)

    Restore the state of the EditorSceneManager.

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