docs.unity.cn
    Show / Hide Table of Contents

    Method GetAssetLoadPath

    GetAssetLoadPath(Boolean)

    The asset load path. This is used to determine the internal id of resource locations.

    Declaration
    public string GetAssetLoadPath(bool isBundled)
    Parameters
    Type Name Description
    Boolean isBundled

    True if the asset will be contained in an asset bundle.

    Returns
    Type Description
    String

    Return the runtime path that should be used to load this entry.

    GetAssetLoadPath(Boolean, HashSet<String>)

    The asset load path. This is used to determine the internal id of resource locations.

    Declaration
    public string GetAssetLoadPath(bool isBundled, HashSet<string> otherLoadPaths)
    Parameters
    Type Name Description
    Boolean isBundled

    True if the asset will be contained in an asset bundle.

    HashSet<String> otherLoadPaths

    The internal ids of the asset, typically shortened versions of the asset's GUID.

    Returns
    Type Description
    String

    Return the runtime path that should be used to load this entry.

    Back to top Copyright © 2022 Unity Technologies
    Generated by DocFX
    on Friday, March 4, 2022
    Terms of use