docs.unity.cn
    Show / Hide Table of Contents

    Method Locate

    Locate(Object, Type, out IList<IResourceLocation>)

    The key is converted to a string and used as the internal id of the location added to the locations parameter.

    Declaration
    public bool Locate(object key, Type type, out IList<IResourceLocation> locations)
    Parameters
    Type Name Description
    Object key

    The key of the location. This should be a string with the resources path of the asset.

    Type type

    The resource type.

    IList<IResourceLocation> locations

    The list of locations. This will have at most one item.

    Returns
    Type Description
    Boolean

    True if the key is a string object and a location was created, false otherwise.

    Implements
    IResourceLocator.Locate(Object, Type, out IList<IResourceLocation>)
    Back to top Copyright © 2022 Unity Technologies
    Generated by DocFX
    on Friday, March 4, 2022
    Terms of use