Class AssetReferenceAtlasedSprite | Package Manager UI website
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    Class AssetReferenceAtlasedSprite

    Assetreference that only allows atlassed sprites.

    Inheritance
    System.Object
    AssetReference
    AssetReferenceT<Sprite>
    AssetReferenceAtlasedSprite
    Inherited Members
    AssetReferenceT<Sprite>.LoadAsset()
    AssetReferenceT<Sprite>.LoadAssetAsync()
    AssetReferenceT<Sprite>.ValidateAsset(Object)
    AssetReference.RuntimeKey
    AssetReference.AssetGUID
    AssetReference.SubObjectName
    AssetReference.Asset
    AssetReference.ToString()
    AssetReference.LoadAsset<TObject>()
    AssetReference.LoadScene()
    AssetReference.Instantiate(Vector3, Quaternion, Transform)
    AssetReference.Instantiate(Transform, Boolean)
    AssetReference.LoadAssetAsync<TObject>()
    AssetReference.LoadSceneAsync()
    AssetReference.InstantiateAsync(Vector3, Quaternion, Transform)
    AssetReference.InstantiateAsync(Transform, Boolean)
    AssetReference.RuntimeKeyIsValid()
    AssetReference.ReleaseAsset()
    AssetReference.ReleaseInstance(GameObject)
    Namespace: UnityEngine.AddressableAssets
    Syntax
    [Serializable]
    public class AssetReferenceAtlasedSprite : AssetReferenceT<Sprite>, IKeyEvaluator

    Constructors

    AssetReferenceAtlasedSprite(String)

    Declaration
    public AssetReferenceAtlasedSprite(string guid)
    Parameters
    Type Name Description
    System.String guid

    Methods

    ValidateAsset(String)

    Declaration
    public override bool ValidateAsset(string path)
    Parameters
    Type Name Description
    System.String path
    Returns
    Type Description
    System.Boolean
    Overrides
    UnityEngine.AddressableAssets.AssetReferenceT<Sprite>.ValidateAsset(System.String)
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