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    Struct BundleRuleBase.ResultData

    Data object for results of resource based analysis rules

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: UnityEditor.AddressableAssets.Build.AnalyzeRules
    Syntax
    protected struct ResultData

    Fields

    Name Description
    AssetBundleName
    AssetPath
    ResourcePath
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