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    Class AddressableAssetsBundleBuildParameters

    Custom bundle parameter container that provides custom compression settings per bundle.

    Inheritance
    Object
    BuildParameters
    BundleBuildParameters
    AddressableAssetsBundleBuildParameters
    Inherited Members
    BundleBuildParameters.AppendHash
    BundleBuildParameters.ContiguousBundles
    BundleBuildParameters.DisableVisibleSubAssetRepresentations
    BuildParameters.GetContentBuildSettings()
    BuildParameters.GetScriptCompilationSettings()
    BuildParameters.GetOutputFilePathForIdentifier(String)
    BuildParameters.Target
    BuildParameters.Group
    BuildParameters.ContentBuildFlags
    BuildParameters.ScriptInfo
    BuildParameters.ScriptOptions
    BuildParameters.BundleCompression
    BuildParameters.OutputFolder
    BuildParameters.TempOutputFolder
    BuildParameters.ScriptOutputFolder
    BuildParameters.UseCache
    BuildParameters.CacheServerHost
    BuildParameters.CacheServerPort
    BuildParameters.WriteLinkXML
    UnityEditor.Build.Pipeline.BuildParameters.NonRecursiveDependencies
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEditor.AddressableAssets.Build.DataBuilders
    Syntax
    public class AddressableAssetsBundleBuildParameters : BundleBuildParameters, IBundleBuildParameters, IBuildParameters, IContextObject

    Constructors

    Name Description
    AddressableAssetsBundleBuildParameters(AddressableAssetSettings, Dictionary<String, String>, BuildTarget, BuildTargetGroup, String)

    Create a AddressableAssetsBundleBuildParameters with data needed to determine the correct compression per bundle.

    Methods

    Name Description
    GetCompressionForIdentifier(String)

    Get the compressions settings for the specified asset bundle.

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    on Friday, August 12, 2022
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