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    Struct SerializedType

    Wrapper for serializing types for runtime.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: UnityEngine.ResourceManagement.Util
    Syntax
    [Serializable]
    public struct SerializedType

    Properties

    Name Description
    AssemblyName

    The assembly name of the type.

    ClassName

    The name of the type.

    Value

    Get and set the serialized type.

    ValueChanged

    Used for multi-object editing. Indicates whether or not property value was changed.

    Methods

    Name Description
    ToString()

    Converts information about the serialized type to a formatted string.

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