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    Class AddressableAssetsBuildContext

    Simple context object for passing data through SBP, between different sections of Addressables code.

    Inheritance
    Object
    AddressableAssetsBuildContext
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEditor.AddressableAssets.Build.DataBuilders
    Syntax
    public class AddressableAssetsBuildContext : IAddressableAssetsBuildContext, IContextObject

    Fields

    Name Description
    assetEntries

    The list of all AddressableAssetEntry objects.

    assetGroupToBundles

    Mapping of asset group to bundles.

    buildStartTime

    The time the build started

    bundleToAssetGroup

    Mapping of bundles to asset groups.

    bundleToExpandedBundleDependencies

    A mapping of AssetBundle to the full dependency tree, flattened into a single list.

    bundleToImmediateBundleDependencies

    Mapping of AssetBundle to the direct dependencies.

    locations

    The list of catalog locations.

    providerTypes

    Set of provider types needed in this build.

    runtimeData

    The current runtime data being built.

    settings

    The settings object to use.

    Properties

    Name Description
    Settings

    The settings object to use.

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