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    Method LoadScene

    LoadScene()

    Loads the reference as a scene. This cannot be used a second time until the first load is released. If you wish to call load multiple times on an AssetReference, use Addressables.LoadSceneAsync() and pass your AssetReference in as the key. See the Loading Addressable Assets documentation for more details.

    Declaration
    [Obsolete]
    public AsyncOperationHandle<SceneInstance> LoadScene()
    Returns
    Type Description
    AsyncOperationHandle<SceneInstance>

    The operation handle for the scene load.

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