Method ValidateAsset
ValidateAsset(String)
Validates that the asset located at a path is allowable for this asset reference. An asset is allowable if it is of the correct type or if one of its sub-asset is.
Declaration
public override bool ValidateAsset(string path)
Parameters
| Type | Name | Description |
|---|---|---|
| String | path |
Returns
| Type | Description |
|---|---|
| Boolean | Whether the referenced asset is valid. |
Overrides
UnityEngine.AddressableAssets.AssetReferenceT<UnityEngine.Sprite>.ValidateAsset(System.String)