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    Class ResourceLocationMap

    Simple implementation of an IResourceLocator

    Inheritance
    Object
    ResourceLocationMap
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEngine.AddressableAssets.ResourceLocators
    Syntax
    public class ResourceLocationMap : IResourceLocator

    Constructors

    Name Description
    ResourceLocationMap(String, IList<ResourceLocationData>)

    Construct a new ResourceLocationMap object with a list of locations.

    ResourceLocationMap(String, Int32)

    Construct a new ResourceLocationMap object.

    Properties

    Name Description
    Keys

    The keys available in this locator.

    Locations

    Map of all locations for this locator.

    LocatorId

    Stores the resource locator id.

    Methods

    Name Description
    Add(Object, IList<IResourceLocation>)

    Add a list of locations.

    Add(Object, IResourceLocation)

    Add a new location.

    Locate(Object, Type, out IList<IResourceLocation>)

    Locate all of the locations that match the given key.

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