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    Build scripting

    You can use the Addressables API to customize your project build in the following ways:

    • Start a build from a script
    • Override an existing script
    • Extend BuildScriptBase or implement IDataBuilder

    When you customize a build script to handle different asset types or handle assets in a different way, you might need to customize the Play Mode Scripts so that the Unity Editor can handle those assets in the same way during Play mode.

    Addtional resources

    • Start a build from a script
    • Custom build scripting
    • Build while recompiling
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