Namespace UnityEngine.ResourceManagement.ResourceProviders | Addressables | 1.6.2
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    Namespace UnityEngine.ResourceManagement.ResourceProviders

    Classes

    AssetBundleProvider

    IResourceProvider for asset bundles. Loads bundles via UnityWebRequestAssetBundle API if the internalId starts with "http". If not, it will load the bundle via AssetBundle.LoadFromFileAsync.

    AssetBundleRequestOptions

    Contains cache information to be used by the AssetBundleProvider

    AtlasSpriteProvider

    Provides sprites from atlases

    BundledAssetProvider

    Provides assets stored in an asset bundle.

    InstanceProvider

    Basic implementation of IInstanceProvider.

    JsonAssetProvider

    Converts JSON serialized text into the requested object.

    LegacyResourcesProvider

    Provides assets loaded via Resources.LoadAsync API.

    ResourceProviderBase

    Base class for IResourceProvider.

    SceneProvider

    Implementation if ISceneProvider

    TextDataProvider

    Provides raw text from a local or remote URL.

    Structs

    InstantiationParameters

    Class that contains properties to apply to instantiated objects.

    ProvideHandle

    Container for all data need by providers to fulfill requests.

    SceneInstance

    Wrapper for scenes. This is used to allow access to the AsyncOperation and delayed activation.

    Interfaces

    IAssetBundleResource

    Wrapper for asset bundles.

    IInstanceProvider

    Interface that provides instances of objects. This is used in ResourceManager.Instantiate* calls.

    IResourceProvider

    Resoure Providers handle loading (Provide) and unloading (Release) of objects

    ISceneProvider

    Interface for scene providers.

    Enums

    ProviderBehaviourFlags

    Flags for resource providers.

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